Art and technology

MASTER - Corpo e Mídia: a experiência artística em um intervalo

Sensors and Sensing / Body Image / New Media Art / Art and technology

ARTE & TECNOLOGIA: ENSINO E PRÁTICAS EM SALA DE AULA

Arts Education / Theory and Practice of Visual Arts / Art and technology

Interatividade e Interação

Human Computer Interaction / Contemporary Art / Interaction / Art and technology / Visual Arts / Interactivity

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Corpo e Espaço Reconfigurados na Cidade Cibernética

Philosophy of Technology / Walter Benjamin / Martin Heidegger / History Of Body, Time And Space / Art and technology / Marcel Duchamp / Futures Studies and Foresight / Friedrich Kittler / Richard Wagner / Lewis Mumford / Cities / Cidades / The Venus Project / Filosofia Da Tecnologia / Future Trends / Body and Public Spaces / Body and Space / José Bragança De Miranda / Marcel Duchamp / Futures Studies and Foresight / Friedrich Kittler / Richard Wagner / Lewis Mumford / Cities / Cidades / The Venus Project / Filosofia Da Tecnologia / Future Trends / Body and Public Spaces / Body and Space / José Bragança De Miranda

Um LUTHIER Digital

Literary Theory / Maurice Merleau-Ponty / Digital Arts / Art and technology

TECNOLOGIAS CONTEMPORÂNEAS NO ENSINO DE ARTES VISUAIS: REDES SOCIOTÉCNICAS E OBJETOS PROGRAMÁVEIS

Educational Technology / Learning and Teaching / Art and technology / Art Education / Visual Arts

Tropixel - Arte, ciência, tecnologia e sociedade

Environmental Education / Art and technology / Artivism

O papel do Curador de Arte na Cibercultura: projetando um museu virtual

Digital Culture / Memory Studies / Collective Memory / Digital Arts / Art and technology / Cybercultures / Authorship / Curation (Art) / Virtual Museums / Cibercultures / Pontos De Memória / Cybercultures / Authorship / Curation (Art) / Virtual Museums / Cibercultures / Pontos De Memória

Processos Artísticos em Interfaces Computacionais (2009)

Art and technology / ARTE E TECNOLOGIA / Computer Art / Arts and Design Technology

A \"visão armada\" de Jordan Crandall: rastreando novos alvos

New Media Arts / Art and technology / Surveillance / Control Systems / Videoinstallation, Videoart

MEDIAÇÕES CULTURAIS NO FILE

Art and technology / Digital Art / Interactivity / Arts festival / Mediação Cultural

Stelarc entre o sujeito e o objeto ou a arte tecnológica como antiarte

Contemporary Art / Virtualization / Art and technology / Body Art
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